I assumed the concern was that during the town phase building towers near resources like metal and stone so it became too expensive to contest. That was my take on it at least. Its also not THAT risky since buildings foundations refund all the resources upon death. ( I feel the risk would be more proportional to the reward if buildings didn't refund everything, but thats another story.) Other than that, I half agree half disagree with your sentiments. I agree that towers ought to be most powerful in the town phase. Relatively, at least, and I think this is where we slightly disagree. I think towers should continue to grow in absolute strength throughout, but they should be relative weaker as the game continues to progress. That's why I think technologies are a good solution. It allows us to change how strong they are at each point of the game instead of needing to be overbearing to still hold relevance in the later stages. I'd also like to say that I am in agreement with you that there should be some very weak tower in the village phase. Personally, I would like it if the outpost fired an arrow (If built in your own territory) and if the outposts could be upgraded into stronger towers in later phases. Preferably on a tower-by-tower basis.