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Showing content with the highest reputation on 2014-06-12 in all areas

  1. You should be rushing to town phase, too. Somebody gets there ahead of you, it means you've been outplayed. By the time your opponent can build civ centers, you should have some troops out there to stop them building too close to you. Maybe build outposts.
    2 points
  2. A Tower upgrade with techs is a way to go i think, Different upgrades for towers.
    1 point
  3. I assumed the concern was that during the town phase building towers near resources like metal and stone so it became too expensive to contest. That was my take on it at least. Its also not THAT risky since buildings foundations refund all the resources upon death. ( I feel the risk would be more proportional to the reward if buildings didn't refund everything, but thats another story.) Other than that, I half agree half disagree with your sentiments. I agree that towers ought to be most powerful in the town phase. Relatively, at least, and I think this is where we slightly disagree. I think towers should continue to grow in absolute strength throughout, but they should be relative weaker as the game continues to progress. That's why I think technologies are a good solution. It allows us to change how strong they are at each point of the game instead of needing to be overbearing to still hold relevance in the later stages. I'd also like to say that I am in agreement with you that there should be some very weak tower in the village phase. Personally, I would like it if the outpost fired an arrow (If built in your own territory) and if the outposts could be upgraded into stronger towers in later phases. Preferably on a tower-by-tower basis.
    1 point
  4. Personally I think the farming is the least of the worries in the game. Ok they could be a little faster to harvest but really I see no fault all in all. Tools at the time were extremely limited and also it took centuries to improve really. People remember u are crossing technology of what was available tot hen to now. Most was done by hand not with various tools. As for the hammering when building instead of seeding well first the had to prepare the land to be cultivated you can just throw seeds anywhere and expect them to grow. Land has to be turned and broken in order to plant. They didn't have tractors with tillers attached to tear through hard ground. Also plows were crude and broke extremely easily. Think of the ground as need to be tenderized like a piece of meat before you season and cook it. So it only makes sense that how farmlands are done in the game. Don't forget in the game there are a few civs that do give a little advantage with the turning of crops. So technically there is an upgrade but it depends on what civ you play as. I can completely understand why this is not a priority for the developers. I've only been playing about 1 wk now and see more important things needing improvement. If there was to be in the future room to improve I would say crops should be done in relation to fraction and or area. though I see this would also call for how much can be yielded at a time. For instance your not going to grow a tropical plant in a cold climate (Alps) Just like you'r not going to grow temperate plants in a dry arid place (desert) Some Plants can be however multiple climates such as berry's and apples. Anyway as far as all that goes I agree it's not a priority any time soon. Possibility in the future maybe.
    1 point
  5. In relation to the Roman fraction the first thing that comes to mind in Quo Vadis. Which was in fact a movie (1951) taking place during the reign of Nero in the 1st century and is fact based.
    1 point
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