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Showing content with the highest reputation on 2013-11-10 in all areas

  1. Please don't do that "50% f mais rĂ¡pido" trick. They'll make it hard to track down the strings with issues. It's better to just leave them not translated. That way they're easier to find. And as leper said, you can download the po file, edit it offline, and upload it again. This avoids the % problem too, and you can give the correct translations.
    1 point
  2. I decided to redo the walkcycle since it looked a little static and unnatural to me. Even with my basic animation knowledge I think it looks better now (gif is a little bit slower than normal speed) I've succesfully exported a test animation into the game. It plays good (still need to find the adequate speed) but it seems that animated units can't use normal maps :(
    1 point
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