Thanks guys! Lots of great feedback! I agree with the bellow. It's more of a placeholder. I didn't like the sound when I created it as it is a little weak.. But ya it can be a little more beefier and prominent. It would really simplify the blacksmith if we didn't have some fire aspect in there somewhere. The goal was to get all main aspects of the blacksmith out in a couple of seconds without getting too drawn out. Also, have something that wouldn't get to annoying click after click. I get losing the second anvil hit but the reason I implemented this in was because if you've seen metallurgists at work they do this awesome timing and rhythm to keep each hit exactly the same strength and depth. It really cool to witness. However, it is probably too short of a sound bite to get it across. Also, Ludo38, this might come from the pitch of the current hammer sound. Although, anvils can produce many harmonics, I agree. It's a little high. They need some more weight behind them and deeper tonality. I'm wondering if I added some fire flares/crackle sounds so that when the hammer hits the material on the anvil, you can hear and relate to whats happening. It would be exaggerated but is probably what is needed to fully relate to a blacksmith sound scape. The aspects I wanted to get across are the forging elements: Bellow - fire element Hammer - Wielding element Iron/steel - material element Anvil - base element I'll keep at it and probably post some single elements to get feedback as I'm forging...