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Showing content with the highest reputation on 2013-06-30 in all areas

  1. Haha, that would be terrible, but at the same time, why not? Must have happened so many times throughout history! I can see the problem of some people wanting things simple all over the forums, also people who don't want to take the project any further than a clone of AOK, which sort of baffles me to be honest!
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  2. I agree with you fully. These type of things would be the best for DLCs. I think focussing on the main "stuff" is more than enough work for you and the other team members. I'm not sure if I agree on the special feature though. I'll get back to that later. Good advice, I appreciate it. And I will start thinking about it. Though it is quite challenging for me to think about it. I would like it to be interesting, refreshing and have depth. I look at it like this: 1. Easy to implement, but less authentic and limited in depth. (You can choose to gain resources, you can choose to deny it to your enemies, you can choose to get the units) 2. Harder to implement, but more authentic and more strategic depth.(You get the options like 1. but you get three options how to get the units which are also more authentic, and the outpost get's more strategic depth.) I personally prefer the second option. To be blunt, I don't like the capturing, except for the destroying and gaining resources. EDIT: If my idea would not be a option, I would prefer the Age of Empires 3 way over capturing. I will try to come up with alternatives. From a design view, it is very good to think of things that would be easy to implement, and see if it would be just as good as a idea that would be harder to implement, I fully agree. But do not make the mistake of favoring everything that is easier, just because it is easier. The game might turn into something bland and repetive. (If I look at the design document and everything I read that is planned, I do not believe the game will turn bland and repetive. But I can't judge until I have played. Right now the game is certainly not bland, but it is repetive to my standards. I also feel like the game lacks depth right now, but I guess depth is something I personally like. Depth is not really needed I guess, Company of Heroes does not have that much depth to me, but the multiplayer can be really adrenaline rushing (dying means paying, games can be really close with points), something I never had with Age of Empires multiplayer so I doubt I would have it with 0 A.D. (this sentence not meant degrading) Some of my concerns. Might not be shared by the majority.) EDIT: Don't get me wrong though, this project is shaping up very nicely! Just some little concerns. I thought of talking about much more but I am already going way off topic. _______________________________________________________________ EDIT: Removed and put into the right thread.
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