Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2013-04-18 in all areas

  1. 1: I agree. 2: And how can the column formation be avoided by the player (without needing more attention)? This has to be an option! 3.: I somehow agree. But this should be done by cycling troops at the front rather than just distributing the damage (with another artificial rule). Fully distributed damage would make a formation with ranged units about 2 times stronger compared to the same amount of the same ranged units not in a formation. I see no reason for granting such bonus (but for just wanting formations). I think the units at the edges of a formations should be replaced with fresh troops so only they are attackable from melee units. Injured units could be brought inside the formation and, if healers are present, could there be healed. I'm strongly against granting formations any pure arbitrary bonus. Maybe some stats could be changed e.g. 25% speed reduction but 25% less damage (compared to the same unit outside a formation). Any strict bonus (without penalty) should arise naturally from the units behavior inside the formation, not just be given arbitrarily. 4.: If the units are "watching" (not attacking or moving themselves) that would be OK. However, just granting units more XP while they are inside a formation is exactly that kind of arbitrary bonus I would like to avoid... 5.: Automatically forming a formation could be an optional setting inside production buildings. I don't like the GUI to eat up more space. It already covers more than needed IMO. So making the buttons bigger would not fit to my taste. 6.: Sounds good. 7.: I like that. Say units get 1/2 damage from the front, normal damage from the sides and 2x the damage from the rear. Shielded units could than "inherit" the damage reduction from the front to their sides as well. (The extreme values are just examples and are not to be taken to serious).
    1 point
×
×
  • Create New...