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Showing content with the highest reputation on 2013-01-14 in all areas

  1. I also favour the 100% health needed. If someone cannot build fast enough because the structure is taking damage then it shouldn't get completed.
    1 point
  2. Removing repair costs doesn't sound appealing to me. Whether you spend resources on repairs, or you use the resources on advancing/retreating is a strategic decision that shouldn't be removed imo. However this discussion isn't about the repair costs themselves, but whether buildings should be completed damaged or always at 100% health.
    1 point
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