While i'm trying to implement this feature i need to add a loyalty/wildness bar, like the health bar... but i see that is difficult to put more information together. For animals we already have health and resource (food) bars, 3 bars is unhandable by the current layout, and i believe that will be worst to make that bigger. However, the animal is a food resource only when dead and has loyalty/wildness only when alive. Why have both at same time? My proposal is to make this change on the entity info box: The resource bar will be replaced by loyalty/wildness bar while alive, the resource amount will be displayed as a icon information, also more readable. The loyalty bar will be also applied to units.