I've UV mapped the defense tower. I retopologized some parts and deleted unnecessary geometry. I tried to keep the same texturing LordGood did except the railings and some minor details. It looks darker because of the way blender multiplies AO. Please suggest any change desired on the texture mapping. I'll commit this european afternoon.
Here a a couple more Its a remake on this one, thought come to think of it, that looks much better...Anybody care to design the map? I'm not very good at manipulating Atlas