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Showing content with the highest reputation on 2012-10-23 in all areas

  1. I was just playing around and made a hero aura selection ring that just uses the basic selection texture feature. No fancy coding on my part. It would visually indicate the radius of the hero's aura. Unselected: Selected: But there is a problem with this approach: The selection ring code uses quads to generate the decal for the texture and clips the terrain often, even with smaller selection textures and radii. It's just more noticeable with larger footprints like this one here (and ships, check out how weird those look along a shoreline), So, we'd need a different approach or increase the fidelity of the selection rings.
    1 point
  2. Unit work already started: http://www.wildfiregames.com/forum/index.php?showtopic=16056&st=240#entry248085 The thing is that currently we have very little active members on the Art dept. I should be doing rubbles instead of Mauryan shields I'm posting .blend files and texture templates to encourage the community to help with the art tasks to speed up things a bit. But keep in mind that people here is working on 0 A.D. voluntarily on their free time. And free time is not always available.
    1 point
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