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Showing content with the highest reputation on 2012-09-09 in all areas

  1. I don't think knee-jerk reactions are useful here. We haven't incorporated content from a billion-dollar game development company with an over-eager legal team that sends out dozens of cease-and-desist notices a day and gets its jollies kicking puppies. Rather, we've borrowed content from a volunteer-driven encyclopedia which happens to share the same license we use for our own content, and which the entirety of the game data is distributed under. We've simply failed to attribute the few pieces of content that we've used from Wikipedia. It's an unfortunate oversight, and should be rectified for alpha 12, but it's not a massive threat to the project that demands legal consultation or threatening team members with commit right revocation. Attribution on the forums is likely inadequate for content used in-game, anyhow. A better solution would be to finish the work-in-progress in-game credits display. Once that's done and we've sorted out which bits of content come from where, an list of third-party content and its authors can be shipped along with the game and viewed via the main menu. That ought to satisfy the Creative Commons attribution requirements handily. Licensing is invariably a pain. Chances are that for every project that gets it right, there are several that get it wrong. A degree of good faith must be assumed, especially between freely-licensed projects, or the entire ecosystem would collapse in a huge fireball of litigation.
    1 point
  2. Yep, Amish's example is a better layout. I'd even add another leg for a U shape, with a wall in front and entrance. Another thing is I should point out, only the larger buildings should be stone. All other smaller buildings, like houses and mill and farmstead and such should be the wooden/white plaster look. As far as shields go, a full set of shields for units need to be modeled and textured first before folks start adding shields as props to buildings.
    1 point
  3. I want to confirm this error. The game slows up really badly (but everything is still clickable). My setup was: Random map (sorry, I don't know which one it was. But it looked very pretty ). Size: normal (4players) # Players: 4 - me, two new aegis bots and one qbot. I was able to save the game before I closed it, but I think i'll start over, maybe with qbot only. Hope this information helped a little. Keep on working, it's already a very good and very beautiful game!
    1 point
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