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Showing content with the highest reputation on 2012-06-09 in all areas

  1. This has fixed it, thanks! And I think that's all of them ^^
    1 point
  2. A thought just hit my mind: I'm not sure if other games has this feature but what if you place those buttons (train, research, or upgrades) ABOVE the unit/building instead of placing those buttons in the UI container? Heres a rough image of what I'm talking about: (using the Mythos_rule's screenshot that i modified) Those buttons are transparent until you mouse over them which then becomes completely solid.
    1 point
  3. Here is an idea. How about drawing a supply line on the terrain just like you would draw out a set of walls, except in this case the "towers" are supply depots and the "walls" are dotted lines (that show up when you select a depot). The lines would be much longer than the longest wall, of course. You would drag these from your Civic Centre out into the map into neutral and enemy territory. Units within vision range of a depot does not suffer attrition or each depot has a supply aura. You can disrupt an enemy supply line by destroying a depot along the way. Supply lines would cost Food, simulating that the most important supply of all is Food and water. Anyway, not saying we should add this, but it's an idea nonetheless.
    1 point
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