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Showing content with the highest reputation on 2012-05-23 in all areas

  1. It is not easier to make a high quality 2D game, as I have said before. If you want simple "Legend of Zelda" style sprites, then maybe so... but that's not the "look" we want to see with the game. We want something that looks nice, so to accomplish that in 2D will require high poly modeling and renders. This would not be any easier than the current approach.
    1 point
  2. Its not a graphics issue. If anything I want more graphics. Its nice to have a game on linux that finally looks good (Nice real 3d). If you want isometric play a different game. As was pointed out the current issues with lag have to do with pathfinding and the ai. Both are currently being worked on. You can see the difference if you start a random map and set the players to unassigned.
    1 point
  3. Tiro (Recruit) Discens (Trainee) Miles (Private) Sesquiplicarius (Junior Non-Commissioned Officer) Duplicarius (Middle Non-Commissioned Officer) Triplicarius (Senior Non-Commissioned Officer) Centurio ("Captain"-level rank, commander of a Century) Primus Pilus ("First Spear" Centurion) Tribunus Cohortis (Commander of a Cohort) Praefectus Castrorum (Camp Commandant) Tribunus Angusticlavius Tribunus Laticlavius (2nd in Command of the Legion) Legatus Legionis (General, in Command of the Legion) Praetor Senator Tribunus Plebeii Consul Imperator
    1 point
  4. Hi, m8! Thanks for the application. Here are the kinds of things we need to complete the art for 0 A.D.: - 3D Biome assets, such as rock formations, trees, animals (+animations). - 2D Biome assets, such as high quality terrain textures. - Low/Medium poly buildings for civilizations, such as the Mauryan Indians. - GUI design and textures. - Single-player campaign assets, both low and medium poly. - Human bipedal animations. Do you have any experience with Blender and Collada file format? Thank you for your time.
    1 point
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