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Showing content with the highest reputation on 2012-05-11 in all areas

  1. Hey everyone, I've been coding some very rough GLSL post-processing tests just to see what they'd look like in 0ad, and thought I might share some results. The following images are in pairs, with the "plain" images first and the filtered images after: http://imgur.com/a/zZe2L These images use SSAO, HDR and Bloom filters. The dark halos around the character models are due to the SSAO, which otherwise looks pretty decent. Credit where it's due: the shaders are modified versions of the fantastic work of user martinsh on the Blender Artists forums. Peace Myc
    2 points
  2. The main economic boost is due to me running a test match vs the latest Marilyn and finding that qBot's economy was not strong enough. So this gave me some nice "inspiration" (or copying), so thanks to Wraitii. The main change was building farms only when other food sources had run out (plus as a side effect I fixed some bugs which affected finding the closest resource to a dropsite, this also improved performance a little).
    1 point
  3. Whatever you did, seems to work really well qBot is definitely better organized now. I notice there were some "No stone found" warnings early in the game which was clearly wrong, qBot clearly had access to stone mines in its base. Also the siege is much more effective now due to preferred attack classes.
    1 point
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