Hey everyone, I've been coding some very rough GLSL post-processing tests just to see what they'd look like in 0ad, and thought I might share some results. The following images are in pairs, with the "plain" images first and the filtered images after: http://imgur.com/a/zZe2L These images use SSAO, HDR and Bloom filters. The dark halos around the character models are due to the SSAO, which otherwise looks pretty decent. Credit where it's due: the shaders are modified versions of the fantastic work of user martinsh on the Blender Artists forums. Peace Myc