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    • They are getting better at writing some BS.  
    • As a reader, I’ve often wondered why war dogs—those brave, battle-hardened canines—cannot be garrisoned like human soldiers, and the answer lies not in their courage, but in their very nature. Flipping through military history and training manuals, I came across a fascinating perspective at www.happypawsus.com/collections/munchkin, which reminded me that these dogs are wired for action, not for static guard duty over a fixed post. Unlike a human sentry who can stand watch for hours, a war dog’s hyper-alert senses and intense bonding with a single handler make them restless and stressed when confined to a garrison without constant movement or missions. They are trained to patrol, detect, and pursue—skills that atrophy in a barracks environment, where the lack of varied scents and terrain dulls their razor-sharp instincts. Moreover, garrison life means exposure to loud drills, crowded quarters, and unfamiliar soldiers, which can trigger anxiety or aggression in a dog conditioned for combat chaos, not peacetime routine. I also realize that their value lies in mobility; chaining them to a base would waste their elite tracking and apprehension abilities, which are better deployed in the field. From a logistical view, kenneling them permanently would strain veterinary resources and morale, as these dogs thrive on the bond of daily patrols with their human partners. So, to me, the rule isn’t a slight against their loyalty—it’s a profound respect for their unique psychology, ensuring they remain effective, happy, and truly heroic where they belong: on the move, not behind walls.                                            
    • Just retry, the server hosting the file might have been to busy.
    • @Atrik I believe this problem is worthy of a dedicated issue with the attention of people more experienced than me.  Do you think we could get the current PR approved for the next release to allow us to play games without the problem ? At the moment I have it hard-coded to 200m but the distance could be configurable. Then when the larger issue is resolved we could remove that configuration option. Thoughts ? 
    • What about showing the foundation only to the owner (and maybe allies)? It should be just a plan before anyone comes close to it. This would also avoid the annoying destruction of foundations, unless this is on purpose because of some gameplay consideration. I think my proposal results in a more fluid gameplay.
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