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Well, we're having these kinds of discussions precisely because we want everybody to have fun playing this game and not just a small set of extremely good players This I would agree with. There are a lot of tactics one can do (or atleast try) in the early game if "normal booming" seems too boring. But normal booming really doesnt take high APM; Just looking at some replays on the replay pallàs, normal APM values are between 20 and 40. For starcraft, an APM of 80 is considered low (afaik, I'm no sc expert though). I don't believe this to be generally true. The game can't be too slow, or it will be boring, even for a casual player. Of course, it can't be too fast either, and the most enjoyable pace for a casual player will be slower than the most enjoyable pace for a very competitive player, that much is true. But I don't think 0ad should be much slower than it already is, even for casual players. But that's... precisely the problem, isn't it? Of course it is theoretically possible to lenghten the training times to your suggested values while still keeping 0ad fun and unique. But in order to do that, we would have to know exactly which other changes are necessary to achieve such a goal. Just changing the train time doesn't work, the players don't like it, it isnt fun. Then we would have to find out why its no fun; do the units die too quickly, so you can't reach high pop, do the buildings take too long, do they not deal enough damage... who knows. And if we did manage to find out what we would have to change aswell, we would still need to tweak the balance. (as an example, lets say we find out long train times dont work because units die too quickly, then we still need to figure out how to make all units die slower without destroying the balance between the units.) Tl;dr: @chrstgtr basically wanted to tell you that it isnt that simple, just changing the train time value will not work, finding out how to make it work is not that easy. Lastly, in addition to such a change being a lot of work, the arguments supporting such a decision are not very conclusive.
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you can also increase unit movement speed slightly, which increases eco a little, to build a little faster and produce sooner.... we have messed around with various ideas on historical and open to trying others if you want!
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User Hanisx ended the rated 1v1 he was hosting when he started losing. He was offended when I offered advice after spectating his game. We ended up playing 1v1. metadata.json commands.txt
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Yes, please. I don't want to wait forever for my infantry or rams to catch up to the rest of the army. And I surely don't want to wait forever for my buildings to complete. Not sure if I'd like this change, but I'm not a pro. I suck at this game, so I'll let better players argue with this.
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By real_tabasco_sauce · Posted
I think casual players will play the game how they want to, irrespective of competitive players. A game with a steep learning curve and high apm can absolutely be played casually.
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