@Stan`
I've updated to 26.2 and really sounds are working now! Thank you!
Speaking about Germans civ. I could not start game.
<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p>
<p class="error">ERROR: RelaxNGValidator: Validation error: special/players/germ:1: Invalid attribute comment for element GenericName</p>
<p class="error">ERROR: RelaxNGValidator: Validation failed for '(null)'</p>
<p class="error">ERROR: Failed to validate entity template 'special/players/germ'</p>
<p class="error">ERROR: JavaScript error: simulation/components/PlayerManager.js line 20
spam of
<p class="error">ERROR: CColor has to be an object</p>
<p class="error">ERROR: Error calling component script function GetDisplayedColor</p>
<p class="error">ERROR: CColor has to be an object</p>
and also this warn
<p class="warning">WARNING: GetPlayerByID: no player defined for id '1'
Ratings Disputes
Hi
Please check this dispute, the other player exit the game without resigning in a rated game.
My lobby username: Kamin
Other player's username: zerozero
Thanks
metadata.json
commands.txt
Batilly-en-Gâtinais - Domaine aristocratique Gaulois du site des Pierrières en 3D.mp4
Reconstitution d’un ancien domaine aristocratique gaulois à Batilly-en-Gâtinais (Loiret), sur le site des Pierrières.
This would be best made as a mod, to figure out how to do it, then integrated (as the Han were for A27). It's all good and useful to outline a campaign, but someone needs to code it, figure out cinematics, and do that type of stuff. If I were you, @CheckTester, I would refer to the Modding Guide and turn your idea into a mod, for insertion into A29 (it's probably too late to be added to A28).