I think it would be nice if when a host disconnects, the game is automatically transferred to one of the other players, until there are none left. This would:
A: help people who are hosting a match of 3 or more people, and have to go mid-game
B: fix hosts being able to cheat the ratings system by exiting the match, the other players could then defeat they’re uncontrolled units and structures.
Yeah, that can be changed from a dropdown menu in the options. Theres a lot. If your curious of the rating of a certain player, you can trace indiviual games and the progression of this player in the replay by filtering his name and check out the bottom right.
Pretty important info you forgot to mention is how to config.
For example instead of local rating weight i wanted to use openSkill so i had to change this in config:
localratings.general.ratingsystem = "openSkill"
Unit Abilities, Knockback, gui stuff, lots of pathfinding stuff, burning visual effects, campaign stuff, world maps, etc.
Maybe R29 would be appropriate to remove/rewrite this, since thats adding a lot of campaign related stuff.