@lilypoppyhey there, i have decided that i will be trying my best to make atlas as good as possible. The First Step that I have taken is adding some basic shortcuts like Ctrl+O, Ctrl+S, Ctrl+Shift+S. Well, right now, this may not be much but i am always looking forward to make the atlas even better as a new developer in the 0ad community, because it is the most flawed areas in the game as by now.
@Duileoga, "escaramucero" no existe en español, alguien que escaramuza es un "escaramuzador".
https://www.rae.es/drae2001/escaramucero
https://www.rae.es/drae2001/escaramuzador
De cualquier manera, si lo que quieres es traducir "skirmisher", el término que se usa es "hostigador".
Ok, hopefully one of them can be deleted with no trace. But what about the issues I'm having in main? Am I doing something wrong?
One thing is realistic graphics, another realistic mechanics, and games like Dwarf Fortress are the proof. I never cared much about realistic graphics (of course, nice ones are nice), but I don't tend to like things that make no sense, and I think pikes going through walls are a bit up there, because that's what a wall is meant to stop (besides movement), so it's not at the same level as the other things you mention. Hopefully there's a computationally economic fix someone can think of, eventually. I don't mind much about ranged attacks, although realistically they should be much less effective in that situation.