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Indeed, I’ve been using it on most of my SP games and it’s really been so easy. I tried it on Danubius and was really so easy against 2 hardest AI and occasional raids from AI. I guess Jebel Barkal would be the same except probably the AIs can’t survive.
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By Classic-Burger · Posted
Hannibal my son , yuo are men now Yu must choose wife and have Carthaginians colonizers chrilden. You must pick butifel Aritshat or an Iberian princess Himilce I brought you from local barbarian village. -
Red - Romans Blue - Athenians Orange - Iberians Yellow - Carthaginians Purple - Han Cyan - Britons ( because cyan is my favorite color and britons is my favorite civ, so maybe this doesn't count ) Is it normal to associate colors with literally everything? I can keep going: Monday - Blue Tuesday - Light brown Wednesday - Green Thursday - Dark brown Friday - Light blue Saturday - Yellow Sunday - Orange Zero - White One - Black Two - Blue Three - Yellow Four - Purple Five - Red Six - Light brown Seven - Dark brown Eight - Orange Nine - Yellow Ok, maybe I got too personal there.
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By Classic-Burger · Posted
A complete technology design must be done. Always in the technology trees, there must be economic, military, civic and religious technologies (support units). Economics must improve resource efficiency and health. Improve units and structures as well as mechanics (components). Speed and capacity and also for each in general bonus of gathering for each resource. The only missing thing in this one is the speed of the villagers. Military is divided into many, defense and attack both structures and units. Increase LoS (Line of Sight).Here you can divide by structures into military, civil and support units. Defensive structures include CC. Here you can play with armor, HP, attack range, number of arrows, (there are several things are implemented). In the blacksmith it is quite complex, it would need to have a post. Special technologies. Those that go in the Fortress or the Wonder. For late game. Naval technologies, similar to economic and military ones. Unique technologies of civilization. Technologies of the civilization group, all those shared by related/parent civilizations. Religious, which are like civic, can improve the temple, the priests and even the soldiers, it is more like the spiritual psychological part of civilization. Civic tech on how civicization is organized and It speaks volumes about the identity of a civilization, whether they live in a kingdom, a republic, a nomad, or an oligarchy. This goes for government centers, libraries, etc. Technologies for components, such as capturing and handling frontier the civics area of influence. Technologies to develop the hero. -
By BreakfastBurrito_007 · Posted
Unit specific techs are an untapped treasure trove of gameplay value. I don't think we should get rid of the blacksmith techs of course, but I think unit specific techs could have more creativity in addition to rewarding focus on unit compositions. -
By wowgetoffyourcellphone · Posted
I've asked @Vantha to look at that ticket. -
By real_tabasco_sauce · Posted
Yeah that scheme would be super nice. If it can be doable via mod I can certainly put specific techs together in com mod.
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