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FulCon

Aplication for programing

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I'd like to help with programing. My experience on large projects is basically non existent so I'm having considerable difficulties finding parts of code that relate to a ticket.
 
I have some programing experience and done more tinkering in C then C++. Just started my first day at studding computer science and I hope to improve my skills.
 
I'd like to make my contribution, get game a bit closer to final release and learn something along the way.
 
Current OS: Arch Linux
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29 minutes ago, FulCon said:
I'd like to help with programing. My experience on large projects is basically non existent so I'm having considerable difficulties finding parts of code that relate to a ticket.
 
I have some programing experience and done more tinkering in C then C++. Just started my first day at studding computer science and I hope to improve my skills.
 
I'd like to make my contribution, get game a bit closer to final release and learn something along the way.
 
Current OS: Arch Linux

Glad you could help  (just ask if you want some help)

here are simple tickets for starters https://trac.wildfiregames.com/query?status=!closed&keywords=~simple 

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Now I feel even more motivated to do some work. I don't seem to get much time to do anything right now. First few weeks in new school.

 

https://trac.wildfiregames.com/ticket/3866

I could take this ticket but I have no clue where to find relevant files. If someone could point me where to look it should be possible for me to compleat it in a few months ( being optimistic )

 

 

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All of the relevant source code files can be found in the SVN repo which is the versioning system that we use for the whole project so either use a SVN client and check out the repo or access it with your web browser the full SVN is the preferred method though if you plan on being around for a while.

Enjoy the Choice :) 

Edited by Loki1950

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I'ev got the code and compiled it. I don't know how to find sourc file which I need to modify for this ticket. 

 

I have trouble navigating source code.

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You'll find the files you need in binaries/data/mods/public/simulation/components.

I don't think it needs C++ changes but I'm not sure.

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