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Showing results for tags 'contribution'.
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Hi, 0 A.D.'s players. I wanna create an internal policy in 0 A.D. (uprisings, index of prosperity.The centres of colonial towns can be controlled by the bot-vassal. First, the simplest: units consume wood and eat 1 per 2 secounds or more). Should I start developing?
Hi I am lexa from split-bot in case some of you rember I am an active member of Silex Labs, a non profit organization which aims at helping people contribute to free and open source projects. We organize events in Paris, mostly work shops and sometimes a big conference for Haxe (next one is in may, with all the core contributors and community) Next week we have decided to start a series of workshop on programming 0ad bots. 2 workshops of 2 hours are planed to start and see how it goes (this link is in French) Has anyone already organized events for 0ad community? If you have any idea, recommandation, please tell me Please let the world know about this initiative and the other activities of Silex Labs (see April news letter or the blog) And let's hope that this will unveil new french contributors to 0ad!
Hey there everyone! I originally came to this forum with the idea of translating the game into Russian (which I know well) and Greek (which I know okay); but coming here I discovered that 98% of the Russian and I'm still working on the Greek. I've requested Pirate English to be added too because I have a lot of free time. I still took a look around and made a dozen or so translations and am working on finding reliable sources for translations of Plato quotes, etc. for Modern Greek; but for the most part I must fade out of that. I'm hoping also to do a bit of voice acting, but it looks like that will also probably fall through. Therefore I've decided to resort to the last possible thing I can think of, which is cleaning up the wiki in terms of grammar (I know, it's wierd that people like me actually enjoy that; but yeah...) and working on some sort of documentation. Having been trying to grasp this game myself (I can win on easy all the time, but only with a fast rush at the AI. I sometimes can win further in - town/city phases - as well, but I am in no way a good player). Ah well, I suppose I shouldn't expect too much out of a few days, though I generally get used to strategy games quicker... props to the devs on that. Anyway, I was looking at this thread when I realized there was no (easily accessible) guide to the game. I found that the wiki had a lot of information and that this explained the basics, but no where in any of that was strategy. I understand that only experience in the game can truly make a player good, but a full guide (explanations of mechanics, instructions on UI usage, strategies for different player skill levels, lots of bad puns - but only punny ones, etc.) would be helpful to new players and maybe even provide means to rope in some. In a worst case scenario you could at least print them out and sell them on an e-store to generate some revenue from the playerbase here. Therefore (and without further ado, I seem to be monologuing here and really need sleep) I would like to announce my intention of writing a strategy guide for this game if any of you oldtimers are interested in sharing strategies or pro tips. If you are, please message me; I'll be trying to figure out math for game mechanics from the code to explain it. As soon as I'm done with that the typing will begin and I will start asking those who claimed to be interested about n00b/interediate/pro strategies they have. Feel free to leave any ideas below! Cheers, ChristonianCoder