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ac892006

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Everything posted by ac892006

  1. Will intel hd 3000 graphics be sufficient to run all the post-processing effects ?
  2. I think it is better to have A.I that cheats rather than an A.I which is unable to provide a challenge . I would also recommend the A.I be allowed to use cheat codes in-order to generate resources or troops when it is besieged this will make it even more challenging . This could be a stop gap measure till the 0ad team implements a stronger A.I .
  3. I play tested qbot on several maps . here are my findings . 1. The game slows down to a crawl on every map around the 35 minutes mark . If you weaken qbot by killing many of its soldiers the game jumps to double or triple speed and remains so for about 2 to 3 minutes . Then it slows down to normal speed . I guess qbot has something to do with it . 2. Qbot only attacks when you have very few units around your civilization center the moment you have 25 plus units qbot stops attacking . Qbot does however attack at least once every game . 3. Qbot does not defend building or even civilization ce
  4. I played Alpha 8 in oasis 2 alpha 8 for 50 minutes and the same issue propped up . Qbot was great for the first 35 minutes but the moment I constricted Qbot's territory Qbot fell apart . It ran out of resources and stopped producing units that could defend its position . As a result 6 war elephants was all that it took to destroy Qbot . Apart from that Qbot is a large improvement over Jubot from alpha 7 .
  5. I don't think you should change it from non uniform cost to uniform cost . The change will decrease time complexity but the path generated will be of poor quality . Instead of changing the algorithm why not just change the heuristic function . A* efficiency depends on the heuristic function . Optimize it and automatically efficiency will improve . Any change from non uniform cost to uniform cost would be a move backwards not forwards . I have an Idea why not implement it as a bidirectional A* with one half moving from goal state to some mid state and the other moving from initial state
  6. While defense is impressive the defeat was largely due to a flawed strategy . You can defeat qbot with half the no of units Simpley don't attack structures directly instead just use siege weapons to take down one tower at a time systematically and eventually the main civ center . What you did was to throw a huge number of units at qbot's main civ center . You went deep into its territory without destroying most of the towers hence the defeat .
  7. Think of the attack army as reinforcements to protect your base . In fact this could be very useful to have some troops at your base while you concentrate on the economy . jubot could send some extra troops if it had any to spare .
  8. Ok can anyone verify this error . During the short period when a unit is being promoted with the unit promotion animation the unit is invulnerable to attack by any other unit . ie when arrow strikes it or a sword or even a direct hit from a catapult does not harm while the unit upgrade animation is being displayed .
  9. So can any one tell me which parts of the documentation is up to date as of today . posting links to it would be even better .
  10. Yes there are plans but as far as I can see in the timeline and road map that its is not planned for alpha 8 . There is a ticket on creating a built in multiplayer interface . So it will get implemented someday . Its only a matter of Time . But how much time is another question altogether ?
  11. Yes that's great new that some of the bipedal units will still be able to destroy buildings . So now that gives me two options capture or destroy . Two strategy's . That is wonderful .
  12. Well all I can say its very confusing ????????????. If I want can I destroy enemy building's apart from Special Buildings (theatron, tacara, etc.) ? Or I can only capture them . Destroying buildings is fun please please don't remove that PLEASE . PRETTY PLEASE WITH SUGAR ON TOP PLEASE . Please create options that with bipedal units you can both capture or destroy . like a button destroy building or capture . I like destroying buildings . Capturing is good but destruction is the best . Dont make capture the only option with bipedal units . Give an option capture or destroy please .
  13. God speed and hope you can complete this work and hopefully more in about a month . Best of luck .
  14. I think what you are trying to say here is whether you should simply move your artwork from a closed forum to an open forum , so that people can comment on it , critic it , give you suggestions on improvement and you hope that some one may want to contribute artwork as well . Good Idea but there are some points to consider before going down this route . 1. Comment Management : - How would you separate useful comments from the peanut gallery one's . Note that art is much more subjective than code . One man's masterpiece is another man's trash . So expect a diverse range of views on art work e
  15. I am just saying take a small amount of art work and open It up . Which part you want to open up is your choice . Preferably open that part on which least amount work has been done . See how many contributions pour in . Decide whether it is worthwhile to open up the rest of your art .
  16. Art is something very different from code . The licence is different and there are a whole host of other issues . So I have an Idea make all art relating to the roman civilization available . See if there are quite a few contributions or are just people commenting on the art . After that take a decision whether to open the rest of the stuff up . This way if the exercise does not generate the desired result then you don't waste time and energy opening the entire artwork .
  17. 0AD is very playable in multiplayer . The AI is pretty easy to beat and as of alpha 7 the AI does not understand the concept of territory very well so if you want to play go multiplayer . I personally think that there will at least be around 6 to 7 more alphas before there is a beta as things like technology , research , diplomacy , good AI , Romans and Persians , Naval warfare (realistic ) , seasons , trading etc the list is pretty large so you can see why there wont be a beta for quite some time yet .
  18. I know this Idea is a bit premature but with the rise of touch computing maybe some us should start to think how to port 0 AD to tablets and phones . IMAGINE :- playing 0ad on Iphone 4S with siri as your intelligent battle adviser and voice controls to control the game along with touch based controls as well .
  19. Seeing quite a bit of documentation work being done in the timeline . Keep up the good work . God Speed .
  20. Simple to decide which AI is the best . Have an AI tournament . qbot vs JuBot , Jubot vs SplitBot . The winner of the two battles takes on each other in the final round to determine the winner . Run this on all the maps about a dozen time and calculate statistically who wins most of the time . But on a more serious note I think all AI developers should work together to incorporate best elements of there designs to create a good working AI for the game rather than competing with one another . Although friendly competition is always beneficial still the game at this point of time
  21. I completely agree with you but at-least we should have a list of which part of the source does what work and is in which folder . Once such a list is created we can do a simple text search even browser these days have such facilities (either inbuilt or with add on's or extensions etc)
  22. thanks . But I have another request a searchable list of which folder or file contains what type of data , info etc . This would be really helpful otherwise as of now people just ask about in the forums or quake-net where can i find this or that etc . Example suppose i want to stop lions from attacking buildings so i need lion unit xml file so where is it ? Search in search box and wala here it is .
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