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Showing content with the highest reputation on 09/04/2013 in all areas

  1. 1 point
    In the interest of transparency, the Wildfire Games team would like to report on the finances of the project as of 2013-09-04. 0 A.D. has funds in three places: (1) Funds earmarked for the project and held in trust by US-based non-profit organization Software in the Public Interest, Inc. (hereafter “SPI”); (2) A private account in the US, under the name of former project leader, Jason Bishop (Wijitmaker). This account is a legacy of the time before we became affiliated with SPI; (3) Flattr, a Sweden-based microdonation provider. SPI Earmark for 0 A.D. As of 2013-07-10, 0 A.D. has an earmark of USD 5743.51. The bulk of that (USD 4,140) comes from funds raised in two Pledgie fundraising drives in 2010-2012, which were only partially used (Links to fundraisers: #1, #2). The rest of the sum comes from other small donations, collected without any fundraiser. On 2013-08-09, the 0 A.D. treasury committee and an SPI board member approved an agreement with contractor Jorma Rebane (RedFox) that will cost a total of USD 3,310, or approximately 80% of the Pledgie funds. Under the agreement, Jorma is set to perform the following duties: To enhance the memory performance and allocation of the game, its GUI rendering and implementation, and add a new efficient and feature-rich text rendering module. To overview implementation of code architecture and design decisions, while also consulting other developers. To review patches submitted by other developers. To assist the programming team in efficient task management. To publicly report on his activities to the team and the fans no less than twice per week, with the intent of encouraging public interest in and engagement with the game, as well as inviting new contributions from the FOSS community. You can follow up on Jorma’s contributions on the forums. Here is his activity status report for August 2013. So far he has worked on several performance improvements to the game, that will be readily apparent in alpha version 15. Other Accounts & Total In our “legacy” US bank account, we have USD 130.05. On Flattr, we have EUR 276.06 available, which are approximately USD 363.87. In total, at the end of Jorma’s contract, and assuming no more revenue, we will have USD 2927.43. This sum would allow us to keep contracting out work at the current spending level for just 9 more weeks. Concluding Remarks A monthly report of funds held by SPI in trust for 0 A.D. is also available on the SPI website under “approved minutes of past meetings“. The 0 A.D. project finances are managed by the Treasury Committee: Erik (“feneur”), Kieran (“k776″) and Aviv (“Jeru”). We welcome your comments in this thread and elsewhere on the forums. Thanks to all our donors. Stay tuned for the release of 0 A.D. Alpha 14 and the announcement of our biggest fundraiser ever.
  2. 1 point
    Pictures on the homepage look great! Nice naval map!
  3. 1 point
    this can give more idea of size of the Wonder.
  4. 1 point
    it could be that you the player, representing the government of the faction you're playing as, are more correctly endorsing a particular deity, the act of which then inspires the people of that civilization to do what they do better (religious fervor, really). for example:Player: We the Macedonians live by the sea! We intimately associate ourselves with the ocean! Therefore, we shall venerate Poseidon, god of the seas! Sailor: He's right! Poseidon must be watching over us! Step lively, men! We have nothing to fear out on the sea with Lord Poseidon watching over us!
  5. 1 point
    It was suggested in this thread http://www.wildfiregames.com/forum/index.php?showtopic=15572&hl=pause&fromsearch=1 For an active pause feature whereby units could be controlled during a paused state so advanced maneuvers in battle would be easier to plan and carry out. It would also be useful if the select idle units button highlighted all idle units on the map as well as showing them one by one. It would also be useful if you could view how many units you have doing each resource so you could evenly assign which new unit should go to which resource.
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