seeh Posted October 22, 2022 Report Share Posted October 22, 2022 (edited) i tried to run a replay as fast as possible. with little source hack i was possible to test it. 1x = 10min 5x 2m 10x 1m 100x 40sec 1kx 40sec interesting. so it probably stopped because its not using many CPU ( i know it that it using not many ). any idea to let it run eventually faster (without buy a new pc of course) i gues it has todo with a datatype that taks maximum of 128 ? # virtual float GetSimRate ( ) consthttps://www.prepar3d.com/SDKv4/sdk/pdk_api/service_providers/group__globaldata.html#a0c7c69566bd6ef404b6ed35f3a547c0b Sim Rate. Percentage scalar on real time. Typically ranges 0.25 - 128.0. Normal = 1.0. Seems that is located in the server: data/mods/public/gui/session/OverlayCounterElapsedTime.js let speed = Engine.GetSimRate(); maximum speed i could play or replay is 128x then 10min takes 33seconds ( I measured ) Example: https://youtu.be/-GDMqClaZiE metadata.jsoncommands.txt topic bit related to https://wildfiregames.com/forum/topic/39791-reduce-power-consumption-electricity/ Edited October 22, 2022 by seeh 1 Quote Link to comment Share on other sites More sharing options...
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