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autoPause when in 1v1 player exits


seeh
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we/i really need the feature that a game automatically is set to pause

when in 1v1 player exits the game for the first time.

this is really very very very upsetting. (==>Reason: SOMETHING WRONG WITH MY CONFIG<==) That happens every third game maybe (maybe I'm exaggerating a bit :_O ). I'm so focused that I don't see the player name on the bottom right that is already shown in red. that's really no fun.

Screenshot_20220908_120034.png

Edited by seeh
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quick fix. seems working (send many messages , the pause not works but its ok for me)

in

StarGui Mod at File:

gui/session/chat/ChatMessageFormatNetwork.js

 

ChatMessageFormatNetwork.disconnect = class
{
parse(msg)
{
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
error(translate("%(player)s has left the game."));
Engine.SetPaused(true,true);
return {
"text": sprintf(translate("%(player)s has left the game."), {
"player": colorizePlayernameByGUID(msg.guid)
})
};
}
};
  • Haha 1
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but nevertheless, it seems that i have problems with my config, and this will maybe the real reason, whey error happens if somebody join and start my game.

error is this message:

"loading map data, please wait - this window hangs forever"

so maybe nobody could join my games maybe :-O ... i net check that

Edited by seeh
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