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Minimap: rectangle transform into cross for small angle view


ImmramAtani
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If the view.rotate.x value is (relatively) small, the rectangle of the minimap is transformed into a cross.

To reproduce:

  • In user configuration, set: 
    • view.rotate.x.default = "20.0"
    • view.rotate.x.min = "10.0" (or some small angle)
  • Launch a game in (for example) Watering Holes

It can be done with different angles in different maps. The screenshot was done in the SVN version of Alpha 26, it also happens in Alpha 25.

I think it typically occurs when the sight of the camera reaches further than the map limits (the top horizontal line of the rectangle would be outside the minimap).

Probably related to #6116 @Langbart

minimap_cross.png

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15 hours ago, ImmramAtani said:

Probably related to #6116 @Langbart

More related to #941 - [PATCH] Experiment with camera FOV (2/Sep/11) 

@historic_bruno mentioned the issue that a higher field of view (FOV) causes this behavior. Ticket #941 comment:2

Quote

> [...] and also that the view quad on the minimap got messed up with a higher FOV [...]

3.thumb.jpg.8d31a71d203778b13c293b7bc6791ff4.jpg

@Ykkrosh (Philip Taylor) recommends: Ticket #941 comment:10

Quote

 view.rotate.x.min [...] should always be at least > view.fov/2

If you keep your current values and reduce the "view.fov" it should fix your issue.

Edited by Langbart
add the forum alias for Philip Taylor
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