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Monthly Review - December 2004


Wijitmaker
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The following are the outstanding accomplishments by the 0 A.D. Staff Members for the month of December:

Philip Taylor (aka Ykkrosh): For his highly competent and relentless assistance in a wide range of areas this month. No problem too large or small, with great initiative and never a word of complaint, Philip fixed bugs, built tools, and made welcome improvements to such diverse areas as the GUI and editor. A real asset while we've been understaffed during the holiday season.

Accomplishments for the month of December:

  • Found and fixed bugs related to the build system, game engine, SpiderMonkey, garbage collection, and pretty much everything else.
  • Cleaned/Optimized source code.
  • Internally renamed the game engine, many name corrections were made replacing the old with the new.
  • Added graphical effects (greyscale, recolouring, etc) to textures in the GUI system.
  • Provided support for icon-sheet textures in the GUI.
  • Implemented tooltips.
  • Made the sky blue.
  • Reorganised build repository.
  • Implemented archive builder.
  • Made Scenario Editor recompilable and improved.
  • Built multiplayer connection / IP hosting screen and message box.
  • Built SP map selection screen.
  • Further refinement of session GUI (particularly status icons). Established build lists (train, construct, research, etc).
  • Revised GUI to take advantage of new improvements like icon sheets, tooltips, and sprite colouring effects.
  • Fixed a raft of bugs and improved the low-level code, including texture flipping.
  • Made various user interface placeholder art, like command buttons, unit icons, etc...
  • Started on in-game Editor GUI (aka Atlas).
  • Made static loading screen and F10 menu.
  • Wrote and released 2D/3D developer article.
  • Hired two new historians.
  • Created and released eight screenshots.
  • Updated DD with some changes to match entity implementation, and initial plan for charge effects.
  • Various mundane admin, management and discussions too random to detail here.
  • Carthaginian structure concepts finished.
  • Iberian concepts started.
  • Created placeholders for all the structures in the game (60+ actors).
  • Created placeholders for all the units in the game (150+ actors).
  • 12 humanoid charecters modeled.
  • All Carthaginian structures modeled.
  • All Persian structures modeled.
  • Hellenistic voice acting started.

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  • 2 years later...

"Made the sky blue" :)

That sounds like quite an accomplishment.

(Why don't we take and paint the sky blue, if me can make a game we can do anything :D )

A bit more serious note though: It's sure interesting to see from where we're coming, the project has sure come a long way, though we're obviously not done yet. :)

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