Wijitmaker Posted January 6, 2005 Report Share Posted January 6, 2005 The following are the outstanding accomplishments by the 0 A.D. Staff Members for the month of December:Philip Taylor (aka Ykkrosh): For his highly competent and relentless assistance in a wide range of areas this month. No problem too large or small, with great initiative and never a word of complaint, Philip fixed bugs, built tools, and made welcome improvements to such diverse areas as the GUI and editor. A real asset while we've been understaffed during the holiday season.Accomplishments for the month of December: Found and fixed bugs related to the build system, game engine, SpiderMonkey, garbage collection, and pretty much everything else. Cleaned/Optimized source code. Internally renamed the game engine, many name corrections were made replacing the old with the new. Added graphical effects (greyscale, recolouring, etc) to textures in the GUI system. Provided support for icon-sheet textures in the GUI. Implemented tooltips. Made the sky blue. Reorganised build repository. Implemented archive builder. Made Scenario Editor recompilable and improved. Built multiplayer connection / IP hosting screen and message box. Built SP map selection screen. Further refinement of session GUI (particularly status icons). Established build lists (train, construct, research, etc). Revised GUI to take advantage of new improvements like icon sheets, tooltips, and sprite colouring effects. Fixed a raft of bugs and improved the low-level code, including texture flipping. Made various user interface placeholder art, like command buttons, unit icons, etc... Started on in-game Editor GUI (aka Atlas). Made static loading screen and F10 menu. Wrote and released 2D/3D developer article. Hired two new historians. Created and released eight screenshots. Updated DD with some changes to match entity implementation, and initial plan for charge effects. Various mundane admin, management and discussions too random to detail here. Carthaginian structure concepts finished. Iberian concepts started. Created placeholders for all the structures in the game (60+ actors). Created placeholders for all the units in the game (150+ actors). 12 humanoid charecters modeled. All Carthaginian structures modeled. All Persian structures modeled. Hellenistic voice acting started. Quote Link to comment Share on other sites More sharing options...
Centurion_13 Posted January 6, 2005 Report Share Posted January 6, 2005 wow we have done a lot this month. Quote Link to comment Share on other sites More sharing options...
Gunthahaha Posted January 6, 2005 Report Share Posted January 6, 2005 If work is always going so fast, why must we wait 2006? Quote Link to comment Share on other sites More sharing options...
Paal_101 Posted January 6, 2005 Report Share Posted January 6, 2005 Because there is so much more to be done LOL 12 figures modeled out of, what? 270? Plus there are all the world objects and beasts Quote Link to comment Share on other sites More sharing options...
feneur Posted June 17, 2007 Report Share Posted June 17, 2007 "Made the sky blue" That sounds like quite an accomplishment.(Why don't we take and paint the sky blue, if me can make a game we can do anything )A bit more serious note though: It's sure interesting to see from where we're coming, the project has sure come a long way, though we're obviously not done yet. Quote Link to comment Share on other sites More sharing options...
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