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How do you use the camra paths in scnario editor?


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I have noticed the "Cinema Demo" Scenario map in 0ad which does a cool pan around the map. I tried to do this in the cinema tab in the scenario editor but it did not seem to work when I played it. Is there documentation or a guide to get this to work in the Scenario editor or is it not possible without modifying the XML map file. Or is it not implemented yet?

Thank you.

Edited by cowehe8775
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I actually found documentation for it however i couldn't get it to work because it would flash into cinema mode when i played then it would go away and didn't work.

Is there any tutorials about this. I was able to include a trigger script and use the code in the manual to try an launch the cinema but as I said, it had not worked.

The documentation was [here](https://trac.wildfiregames.com/wiki/Atlas_Manual_Cinematics_Tab)

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