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Interesting Thing About Units


SUD
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i dont think HP's should be based on a units "health" but more along the lines of a units armour/defences. for example, leather armour will become usless after a few shlashes and jabs of a sword, HP's should be based on the deterioration of a units amour. After the amour "falls apart", the units would become very vulnrable

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Another way to look at HPs is to think of it as "luck" or "skill." Basically, by the time a unit's HPs have run out so has his "luck." LOL. He has paried many of the attacker's thrusts so far, but he can't do that for an infinite amount of time. Eventually the killer blow must come... hence, 0 HPs and a dead unit. :lol:

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