Ulysses S Griffin Posted November 15, 2003 Share Posted November 15, 2003 i dont think HP's should be based on a units "health" but more along the lines of a units armour/defences. for example, leather armour will become usless after a few shlashes and jabs of a sword, HP's should be based on the deterioration of a units amour. After the amour "falls apart", the units would become very vulnrable Link to comment Share on other sites More sharing options...
ZeZar Posted November 15, 2003 Share Posted November 15, 2003 Yea... You meen like a blue line that first should be damaged, and then normal health? Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted November 15, 2003 Share Posted November 15, 2003 Another way to look at HPs is to think of it as "luck" or "skill." Basically, by the time a unit's HPs have run out so has his "luck." LOL. He has paried many of the attacker's thrusts so far, but he can't do that for an infinite amount of time. Eventually the killer blow must come... hence, 0 HPs and a dead unit. Link to comment Share on other sites More sharing options...
Ulysses S Griffin Posted November 16, 2003 Share Posted November 16, 2003 Yeah, Zezar somthing like that Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now