Nescio Posted November 14, 2020 Report Share Posted November 14, 2020 Aelian Tactica §18–19, Arrain Tactica §16–17, and Asclepiodotus Tactica §7 describe cavalry formation in detail. After rereading those a few times, I made a drawing of the various formations actually used by ancient cavalry: Colour scheme: red is the squadron leader, blue the rear commander; magenta the flank guards; green the leader of the second line; yellow the standard-bearer; black the front line; grey the other horsemen. From left to right: first row: square formations, used by Persians, Greeks, and Sicilians. They're simplest to form and hold together, but also the most rigid and hardest to turn around. square with twice as many horsemen in a row as in a column; because horses are longer then they're wide, this one best approaches a square square with three times as many horsemen in a row as in a column; this one is thus a bit wider, and useful if you want to outflank the enemy, fear being outflanked, or want to suggest you have more cavalry you actually have square with the same number of horsemen, thus significantly deeper than it's wide; as such it's useful for hiding your numbers, misleading your opponents, making them believe your cavalry force is much smaller than in reality second row: rhombus formations, pioneered by the Thessalians (northern Greece); it's very flexible, and great for defending against incoming attacks, regardless the direction they come from. a rhombus with neither rows nor columns a rhombus with both rows and columns a rhombus with only columns, not rows a rhombus with only rows, not columns third row: wedge formations, favoured by Scythians, Thracians, and Macedonians. Great for fast charges. a wedge with both rows and columns a wedge with only columns, not rows a wedge with only rows, not columns The wedge formation in 0 A.D. is number ten; by removing the <ShiftRows> line you get number eight. Numbers one, two, three can be easily produced by setting <FormationShape> to square and <WidthDepthRatio> to 2, 3, and 1, respectively. However, I have no idea how to produce number nine, nor any of the rhombus formations. I suppose it could be achieved by editing simulation/components/Formation.js, though I don't know how. I could really use someone to help me out. 1 Quote Link to comment Share on other sites More sharing options...
wowgetoffyourcellphone Posted November 14, 2020 Report Share Posted November 14, 2020 Great for battalions (especially for depicting squadron leaders, flank guards and the like). HINT HINT HINT HINT Quote Link to comment Share on other sites More sharing options...
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