JohnDoe2 Posted September 22, 2020 Share Posted September 22, 2020 Hello! I can't figure out why the game is upset with some of my basic replays. I can see the connection between missing mods and replays not showing up - that makes sense, you don't have the mod, you can't access a necessary resource. However, the opposite should not be true. Say I have 30 mods, but the replay requires none of them; that replay should be accessible to me, right? logs/interestinglog.html is blank. The rest of the logs are generic, nothing revealing issues loading a replay. macOS 10.14.4 on a 3rd Gen Core i5, 32GB ram, RX580 8GB, running 0.0.23 (21946MP-release). Related thread: Word of warning: those of you trying this: the replays attached are single player, make sure you don't filter them out. ghost-replays.zip Link to comment Share on other sites More sharing options...
Stan` Posted September 22, 2020 Share Posted September 22, 2020 No that's the same because mods can alter the way the replay is computed. Eg some unit stat or a whole component. The replay is just a list of commands. It will not be the same depending on what mods you have loaded. Of course we should support more mod types but currently we do not. Link to comment Share on other sites More sharing options...
JohnDoe2 Posted September 22, 2020 Author Share Posted September 22, 2020 Yes, true, there's that possibility. Thanks! Link to comment Share on other sites More sharing options...
JohnDoe2 Posted September 22, 2020 Author Share Posted September 22, 2020 Do map mods fiddle with anything other than terrain? I'm thinking maybe whitelisting map mods might be an option (which also happens to be my case). Link to comment Share on other sites More sharing options...
Stan` Posted September 23, 2020 Share Posted September 23, 2020 They could overwrite a trigger script. 1 Link to comment Share on other sites More sharing options...
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