crazy_Baboon Posted May 9, 2020 Report Share Posted May 9, 2020 Hi, I have been hosting 2 vs 2 multiplayer games quite often since Corona times started. However, i have noticed that, as the game progresses, the gameplay gets slower (connection lag). That is to be expected, up to a point where all players reach the max population limit (in my games that's set it to 150). The strange thing is, as the game carries on beyond the point where max. population has been reached and even when some of the players have been eliminated, the game still gets sower. And it keeps getting more laggy as the game progresses, and then it simply cannot be played. It feels like there is a memory leak somewhere and the network is trying to updating the state of dead population. Has anyone experienced this? Is there a way of getting population debug information in the console? Thanks! Quote Link to comment Share on other sites More sharing options...
Stan` Posted May 9, 2020 Report Share Posted May 9, 2020 As @tuk0z reported, there seem to be a memory leak in A23 which is supposedly fixed in the development version. One thing you could try is use the replay and see if the lag is still there when replaying. 1 Quote Link to comment Share on other sites More sharing options...
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