Swellick Posted September 25, 2003 Report Share Posted September 25, 2003 Have you ever wanted to TRULY raid an oppponent? Here's my latest idea: At a lumber camp, mining camp, dock, or farm viligers would fill up the production limit at that location - say 200 units of whatever that building is designed to do, and then send via automatical random citizen to the nearest colony center, market or town center the 200 units of reasorses. These reasourses do not belong to you until they are at a Market, colony center, or town center. Also, the market, colony center and town center would not be able to directly accept reasourses. For example: If the lumber camp is destoryed while there is say 153 units of wood the destroyers would instantly get the 153 units of wood. Questions? Quote Link to comment Share on other sites More sharing options...
DarkAngelBGE Posted September 25, 2003 Report Share Posted September 25, 2003 So you basically want that if a villager gathered some resources they are valid (and thus get to your pocket) although they aren't dropped off yet ? Did I get you right ? Quote Link to comment Share on other sites More sharing options...
Swellick Posted September 25, 2003 Author Report Share Posted September 25, 2003 No - the (still holding to the example) wood is not valid until the villager drops his wood at a lumber camp, and then when the lumber camp 'fills up'(200 units of wood) a villager in the area walks it to the market - only then is the food valid. If the lumbercamp is raided during the fill up time, then the attackers receive the wood. See, this would allow to 'plunder'. Quote Link to comment Share on other sites More sharing options...
DarkAngelBGE Posted September 25, 2003 Report Share Posted September 25, 2003 Ah. Very nice idea. Very very nice actually. I fear this would lead to rushing-only games. I may be wrong though. Let's hear what the others think. Quote Link to comment Share on other sites More sharing options...
Wijitmaker Posted September 25, 2003 Report Share Posted September 25, 2003 Its a neat idea Swellick and we might try to do something like this, but its almost to a 'city building' type of an idea. Also it requires more pathfinding calcualations from the CPU which could be spent on other things like fighting battles. Good ideas though Quote Link to comment Share on other sites More sharing options...
Swellick Posted September 26, 2003 Author Report Share Posted September 26, 2003 battles all that other stuff its all OLD it started ages ago, you need to try new stuff - thats my suggestion. Quote Link to comment Share on other sites More sharing options...
DarkAngelBGE Posted September 26, 2003 Report Share Posted September 26, 2003 Make some, Swellick. Quote Link to comment Share on other sites More sharing options...
Swellick Posted September 26, 2003 Author Report Share Posted September 26, 2003 What does 'Mske' mean? Quote Link to comment Share on other sites More sharing options...
DarkAngelBGE Posted September 26, 2003 Report Share Posted September 26, 2003 Oops, I meant "Make some". Well you made some already. WOuld be cool if you could make even more suggestions. Quote Link to comment Share on other sites More sharing options...
Swellick Posted September 26, 2003 Author Report Share Posted September 26, 2003 Are you going to use this suggestion. I'll be sure to post all my ideas! Quote Link to comment Share on other sites More sharing options...
av_nefardec Posted September 29, 2003 Report Share Posted September 29, 2003 TLA was definitely thinking about this method. It comes in handy for special "Dwarven Treasury" technologies that, for example, increase the amount of resources you can 'store' in reosurce buildings. And some techs provide 'insurance' so that if a resource building gets looted, captured, or destroyed, you still keep a percentage of the resources that otherwise would have either been lost or captured by the enemy. It's a bit complicated though, like Wijit said, to actually implement into a game, with all the pathfinding issues, etc.The way I thought about doing it was having a resource building "fill up" and then a computer-controlled 'caravan' of some sort would drive the resources to the civic center building and then the resources would become 'uncaptureable' or 'unlootable'.This is a good idea, I've always liked it and I think TLA at least should put some more thought into it. Quote Link to comment Share on other sites More sharing options...
Swellick Posted September 29, 2003 Author Report Share Posted September 29, 2003 I think this could be made to be workable, It would be interesting too. I have always wanted to be able to 'sack' a city. Quote Link to comment Share on other sites More sharing options...
CodeOptimist Posted October 26, 2003 Report Share Posted October 26, 2003 Well, maybe if you destroyed someone's "Town Center", you would get some free resources (i.e. "sacking") Quote Link to comment Share on other sites More sharing options...
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