nolan Posted June 10, 2019 Report Share Posted June 10, 2019 (edited) Hello everyone, My Bug games when i start a game, can you help me ??? The message that appears when the game closes Spoiler Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x8C00DD40) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) The crashlog.txt Spoiler Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: 21935 Engine Version: 0.0.23 System info: (generated 2019-06-10 17:21:11 UTC) OS : Win8.1 (6.3.9200) CPU : x86, Intel Atom x7-Z8700 @ 1.60GHz (1x4x1), 1.60 GHz Memory : 4096 MiB; 1527 MiB free Graphics Card : Intel Intel(R) HD Graphics OpenGL Drivers : 4.4.0 - Build 20.19.15.4835; OpenGL 4.4.0 - Build 20.19.15.4835 Video Mode : 1281x854:32 Sound Card : OpenAL Soft on Speakers/Headphones (Intel SST Audio Device (WDM)); Sound Drivers : 1.1 ALSOFT 1.17.1 OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_KHR_texture_compression_astc_ldr GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "1.51116.218" startSegment: F000 releaseDate: "03/09/2015" flags: pci|upgradable vendorFlags: 1 flags1: acpi|usb_legacy flags2: bios_boot|targeted_content_distribution|uefi size: 8 MiB [System] manufacturer: "Microsoft Corporation" productName: "Surface 3" version: "B16D1SM1C4G1X1" serialNumber: "047683752452" uuid0: 12B9A63F2B2CDD26 uuid1: 7AECDECA03447CC8 wakeUpType: power_switch skuNumber: "Surface_3_ROW" m_Family: "Surface" [Baseboard] manufacturer: "Microsoft Corporation" product: "Surface 3" version: "00" serialNumber: "A68944210415524A" assetTag: "0" flags: motherboard location: "Internal" hChassis: 3 type: motherboard [Chassis] manufacturer: "Microsoft Corporation" type: laptop version: "1" serialNumber: "047683752452" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "SOCKET 0" type: CPU m_Family: 1 manufacturer: "Intel" id: BFEBFBFFFFFFFFFF version: "Intel(R) Atom(TM) x7-Z8700 CPU @ 1.60GHz" voltage: 12 dV externalClockFrequency: 83 MHz maxFrequency: 2400 MHz bootFrequency: 1600 MHz status: enabled upgrade: socket_1155 hL1: 12 hL2: 13 coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 4 flags: x64 family2: 1 populated: true [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: other m_Associativity: other level: 1 location: internal mode: write_back maxSize: 224 KiB installedSize: 224 KiB [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified m_Associativity: A16 level: 2 location: internal mode: write_back maxSize: 2 MiB installedSize: 2 MiB [MemoryArray] location: motherboard use: system ecc: none numDevices: 2 maxCapacity: 8 GiB [MemoryDevice] hMemoryArray: 15 totalWidth: 8 bits dataWidth: 8 bits formFactor: DIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "0000" serialNumber: "00000000" assetTag: "9876543210" size: 2 GiB [MemoryDevice] hMemoryArray: 15 totalWidth: 8 bits dataWidth: 8 bits formFactor: DIMM locator: "ChannelB-DIMM0" bank: "BANK 1" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "0000" serialNumber: "00000000" assetTag: "9876543210" size: 2 GiB [MemoryArrayMappedAddress] hMemoryArray: 15 partitionWidth: 2 endAddress: FFFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ==================================== I do not know how to put the .dmp file on this topic crashlog.dmp Edited June 10, 2019 by nolan Quote Link to comment Share on other sites More sharing options...
nolan Posted June 10, 2019 Author Report Share Posted June 10, 2019 Hello everyone, My Bug games when i start a game, can you help me ??? The message that appears when the game closes Spoiler Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x8C00DD40) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set) The crashlog.txt Spoiler Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: 21935 Engine Version: 0.0.23 System info: (generated 2019-06-10 17:21:11 UTC) OS : Win8.1 (6.3.9200) CPU : x86, Intel Atom x7-Z8700 @ 1.60GHz (1x4x1), 1.60 GHz Memory : 4096 MiB; 1527 MiB free Graphics Card : Intel Intel(R) HD Graphics OpenGL Drivers : 4.4.0 - Build 20.19.15.4835; OpenGL 4.4.0 - Build 20.19.15.4835 Video Mode : 1281x854:32 Sound Card : OpenAL Soft on Speakers/Headphones (Intel SST Audio Device (WDM)); Sound Drivers : 1.1 ALSOFT 1.17.1 OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_ARB_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_ARB_texture_barrier GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_EXT_shader_integer_mix GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_timer_query GL_EXT_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_ARB_fragment_shader_interlock GL_ARB_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_clear_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_debug_output GL_ARB_enhanced_layouts GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_KHR_texture_compression_astc_ldr GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location GL_ARB_multi_bind GL_ARB_indirect_parameters SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "1.51116.218" startSegment: F000 releaseDate: "03/09/2015" flags: pci|upgradable vendorFlags: 1 flags1: acpi|usb_legacy flags2: bios_boot|targeted_content_distribution|uefi size: 8 MiB [System] manufacturer: "Microsoft Corporation" productName: "Surface 3" version: "B16D1SM1C4G1X1" serialNumber: "047683752452" uuid0: 12B9A63F2B2CDD26 uuid1: 7AECDECA03447CC8 wakeUpType: power_switch skuNumber: "Surface_3_ROW" m_Family: "Surface" [Baseboard] manufacturer: "Microsoft Corporation" product: "Surface 3" version: "00" serialNumber: "A68944210415524A" assetTag: "0" flags: motherboard location: "Internal" hChassis: 3 type: motherboard [Chassis] manufacturer: "Microsoft Corporation" type: laptop version: "1" serialNumber: "047683752452" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "SOCKET 0" type: CPU m_Family: 1 manufacturer: "Intel" id: BFEBFBFFFFFFFFFF version: "Intel(R) Atom(TM) x7-Z8700 CPU @ 1.60GHz" voltage: 12 dV externalClockFrequency: 83 MHz maxFrequency: 2400 MHz bootFrequency: 1600 MHz status: enabled upgrade: socket_1155 hL1: 12 hL2: 13 coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 4 flags: x64 family2: 1 populated: true [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: other m_Associativity: other level: 1 location: internal mode: write_back maxSize: 224 KiB installedSize: 224 KiB [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified m_Associativity: A16 level: 2 location: internal mode: write_back maxSize: 2 MiB installedSize: 2 MiB [MemoryArray] location: motherboard use: system ecc: none numDevices: 2 maxCapacity: 8 GiB [MemoryDevice] hMemoryArray: 15 totalWidth: 8 bits dataWidth: 8 bits formFactor: DIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "0000" serialNumber: "00000000" assetTag: "9876543210" size: 2 GiB [MemoryDevice] hMemoryArray: 15 totalWidth: 8 bits dataWidth: 8 bits formFactor: DIMM locator: "ChannelB-DIMM0" bank: "BANK 1" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "0000" serialNumber: "00000000" assetTag: "9876543210" size: 2 GiB [MemoryArrayMappedAddress] hMemoryArray: 15 partitionWidth: 2 endAddress: FFFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ==================================== crashlog.dmp Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 10, 2019 Report Share Posted June 10, 2019 You can add attachments to your post by drag and drop. In the mean time you can disable GLSL and postprocessing in the game options. EDIT: Merged the posts Quote Link to comment Share on other sites More sharing options...
nolan Posted June 10, 2019 Author Report Share Posted June 10, 2019 Thank for the file Quote Link to comment Share on other sites More sharing options...
Stan` Posted June 11, 2019 Report Share Posted June 11, 2019 @feneur You might want to lift the 3 posts limit. Looking at the crash's call stack it is indeed the GLSL bug. Thanks for the report. > pyrogenesis.exe!PerformErrorReaction(ErrorReactionInternal er, unsigned int flags, volatile int * suppress) Line 426 C++ pyrogenesis.exe!debug_DisplayError(const wchar_t * description, unsigned int flags, void * context, const wchar_t * lastFuncToSkip, const wchar_t * pathname, int line, const char * func, volatile int * suppress) Line 483 C++ pyrogenesis.exe!wseh_ExceptionFilter(_EXCEPTION_POINTERS * ep) Line 289 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ [External Code] ntdll.dll![Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll] Unknown pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465 C++ pyrogenesis.exe!CShaderManager::NewProgram(const char * name, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program) Line 271 C++ pyrogenesis.exe!CShaderManager::LoadProgram(const char * name, const CShaderDefines & defines) Line 68 C++ pyrogenesis.exe!CShaderManager::NewEffect(const char * name, const CShaderDefines & baseDefines, std::shared_ptr<CShaderTechnique> & tech) Line 545 C++ pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name, const CShaderDefines & defines1, const CShaderDefines & defines2) Line 369 C++ pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name) Line 351 C++ pyrogenesis.exe!SkyManager::RenderSky() Line 262 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1538 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ pyrogenesis.exe!CGameView::Render() Line 489 C++ pyrogenesis.exe!Render() Line 223 C++ pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ pyrogenesis.exe!ProgressiveLoad() Line 279 C++ pyrogenesis.exe!Frame() Line 364 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 634 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 680 C++ pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126 C pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151 C [External Code] pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ [External Code] 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.