Bigtiger Posted October 27, 2018 Share Posted October 27, 2018 I've been trying to make an object, but i'm hitting a wall with this texture failure. I Tried changing the img file from dds to png and bmp, but all results are the same. If anyone one knows what im going wrong please let me know. Im using Blender. Spoiler Link to comment Share on other sites More sharing options...
Stan` Posted October 27, 2018 Share Posted October 27, 2018 Hello and welcome to the forums ! The issue with your tree is the texture's alpha channel. Since you are only using it for transparency you can add a white layer in gimp with a 5% or less opacity then re-export as PNG. Unless you are making Skyboxes you needn't use a DDS file. PNG will be autoconverted by the game. EDIT: Also make sure that you are using basic_trans.xml or a derivative as a material in the XML file. Link to comment Share on other sites More sharing options...
Bigtiger Posted October 27, 2018 Author Share Posted October 27, 2018 Thank you stanislas69, i'll see what i can do with the instructions you gave. It should lead me in the right direction. 1 Link to comment Share on other sites More sharing options...
Bigtiger Posted October 27, 2018 Author Share Posted October 27, 2018 Thanks you stanislas69, it was the the basic_trans.xml! Now my frustration can ease away. Link to comment Share on other sites More sharing options...
Stan` Posted October 27, 2018 Share Posted October 27, 2018 Glad it work. Let me know if you have any other issues Link to comment Share on other sites More sharing options...
Bigtiger Posted October 27, 2018 Author Share Posted October 27, 2018 I have the object working now as an actor, also i changed the basic_tans to basic_tans_wind, much better now. Spoiler Have only one question where do I pace my files to make it show in entries, or is there a guide some where. Looked on the forums but couldn't located it. 1 Link to comment Share on other sites More sharing options...
Stan` Posted October 27, 2018 Share Posted October 27, 2018 25 minutes ago, Bigtiger said: I have the object working now as an actor, also i changed the basic_tans to basic_tans_wind, much better now. Hide contents Have only one question where do I pace my files to make it show in entries, or is there a guide some where. Looked on the forums but couldn't located it. If you want it to show up as an entity, you have to create a template. They are usually located in the simulation/templates/ folder. There you will be able to define the properties that will be visible for the player such as the name and the resource amount etc. 2 Link to comment Share on other sites More sharing options...
Bigtiger Posted October 27, 2018 Author Share Posted October 27, 2018 Thank you Stanislas69, i'm now modding my mod thanks to you! 2 Link to comment Share on other sites More sharing options...
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