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Help - Tree Texture


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I've been trying to make an object, but i'm hitting a wall with this texture failure. I Tried changing the img file from dds to png and bmp, but all results are the same. If anyone one knows what im going wrong please let me know. Im using Blender.

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screenshot0007.thumb.png.a465b539e5d0fa2b499593e17d5098ae.png

 

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Hello and welcome to the forums !

The issue with your tree is the texture's alpha channel. Since you are only using it for transparency you can add a white layer in gimp with a 5% or less opacity then re-export as PNG. Unless you are making  Skyboxes you needn't use a DDS file. PNG will be autoconverted by the game.

EDIT: Also make sure that you are using basic_trans.xml or a derivative as a material in the XML file. 

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I have the object working now as an actor, also i changed the basic_tans to basic_tans_wind, much better now.

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screenshot0008.thumb.png.489b1c1231ad4352ba0f2b2b0e8f70c8.png

 

Have only one question where do I pace my files to make it show in entries, or is there a guide some where. Looked on the forums but couldn't located it.

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25 minutes ago, Bigtiger said:

I have the object working now as an actor, also i changed the basic_tans to basic_tans_wind, much better now.

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screenshot0008.thumb.png.489b1c1231ad4352ba0f2b2b0e8f70c8.png

 

Have only one question where do I pace my files to make it show in entries, or is there a guide some where. Looked on the forums but couldn't located it.

If you want it to show up as an entity, you have to create a template. They are usually located in the simulation/templates/ folder.

There you will be able to define the properties that will be visible for the player such as the name and the resource amount etc.

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