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0 A.D. - The Next Steps


Sturm
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Hello everyone,

I would like to start by saying that I am not a developer and topics just like this one somehow come and go... However, I would like to ask the Wildfire Games experts to put here their ideas on what would be the next BIG steps (epic changes) for 0 A.D., disregarding at first the restrictions of time, money and people interested (volunteers).

I know, for example, that the game lag involve many issues, including the pathfinder, but... let's try to describe things properly. What would be an epic change for 0 A.D., how long would this task require with a dedicated developer? How much would it would cost if we were talking about a paid work?

- Convert 0 A.D. so that it uses Vulkan, does it make any sense?
- Any structural change in Pyrogenesis?
- Adjustments in Pathfinder?
- What would allow the A.D. to take a notorious step forward in graphics?

- Dinosaurs?!?!? :D

Regards and congrats, because 0 A.D. is already an awesome game! ;)

Sturm

Edited by Sturm
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7 minutes ago, Sturm said:

Convert 0 A.D. so that it uses Vulkan, does it make any sense?

I’m not at all sure but I dont think Vulkan is GPL compatible. And I think parts of it are proprietary. Maybe someone more knowledgable knows.

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