Sturm Posted July 30, 2018 Report Share Posted July 30, 2018 (edited) Hello everyone, I would like to start by saying that I am not a developer and topics just like this one somehow come and go... However, I would like to ask the Wildfire Games experts to put here their ideas on what would be the next BIG steps (epic changes) for 0 A.D., disregarding at first the restrictions of time, money and people interested (volunteers). I know, for example, that the game lag involve many issues, including the pathfinder, but... let's try to describe things properly. What would be an epic change for 0 A.D., how long would this task require with a dedicated developer? How much would it would cost if we were talking about a paid work? - Convert 0 A.D. so that it uses Vulkan, does it make any sense? - Any structural change in Pyrogenesis? - Adjustments in Pathfinder? - What would allow the A.D. to take a notorious step forward in graphics? - Dinosaurs?!?!? Regards and congrats, because 0 A.D. is already an awesome game! Sturm Edited July 30, 2018 by Sturm 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted July 30, 2018 Report Share Posted July 30, 2018 7 minutes ago, Sturm said: Convert 0 A.D. so that it uses Vulkan, does it make any sense? I’m not at all sure but I dont think Vulkan is GPL compatible. And I think parts of it are proprietary. Maybe someone more knowledgable knows. Quote Link to comment Share on other sites More sharing options...
asterix Posted July 30, 2018 Report Share Posted July 30, 2018 20 minutes ago, (-_-) said: I’m not at all sure but I dont think Vulkan is GPL compatible. And I think parts of it are proprietary. https://www.khronos.org/registry/vulkan/specs/1.1/html/vkspec.html here it is said Quote Link to comment Share on other sites More sharing options...
asterix Posted July 30, 2018 Report Share Posted July 30, 2018 30 minutes ago, Sturm said: What would allow the A.D. to take a notorious step forward in graphics? name just a few https://code.wildfiregames.com/D1486 and more to come, about Vulkan well... since we want to still support older hardware OpenGL and OpenGLS is a way to go for now @vladislavbelov would tell probably more 2 Quote Link to comment Share on other sites More sharing options...
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