Ross Posted July 5, 2018 Report Share Posted July 5, 2018 Position: 3D Modeling and Texturing, Able to animate as well. Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes Name: Ross Email: ross.harrop@hotmail.co.uk Location: Portsmouth, England. Availability: Currently 5-7 Hours. 6 months from now, possibly – 8-12 Age:26 Occupation: 3D Artist Skills and Experience: Currently working as a 3D Artist, Studied 3D Animation at University. Proficient in Maya(expert), Zbrush, 3DS Max(average), Photoshop, Substance Painter, Substance Designer. Capable of modeling, texturing, rigging (Maya) and animation (Maya). Motivation: To continue to learn and improve my skillset, while being part of a unique experience. Personality: A creative thinker and problem solver, who is open-minded and enjoys life. Short Essay: Discovered Wildfire Games while browsing game development online. Having playing games like Age of Empires and Stronghold when I was younger, now having a chance to contribute to that genre is very exciting. I also hope to gain experience with working on another project, and other people. Which will help me to build my portfolio. Interests and Hobbies: Gaming and watching movies are two of my biggest hobbies (shock!). I’m also enjoying a new love of board games recently, like Game of Thrones Risk and Sheriff of Nottingham. I also play some sports which take up most of my weekend in the summer. So when I want to relax, I read a good book. I’m currently hooked on the Jack Reacher series by Lee Child. Staff: I don’t know and staff. Community: I look at polycount occasionally but browse through 80lv most frequently. I’ve discovered tech-Artists.org which interests me most, as I’m currently learning C++ and have some experience in Python scripting in Maya. Favorite Game: Currently it’s God of War, I really enjoyed the character development of Kratos. But for nostalgia value, Pokémon Yellow on my Gameboy. I took it everywhere with me. Work Examples: The video links are from my student work at University, using a pbr workflow. While the images below are from ‘A Tale in the Desert’, which is non-pbr. https://vimeo.com/231542249 https://vimeo.com/224177755 4 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 5, 2018 Report Share Posted July 5, 2018 Hey, Thanks for the application ! We have a lot of tasks at hand, anything you'd like to do ? I can assign you tasks as well if you prefer, but generally, it's better if you work on something you are motivated to do Quote Link to comment Share on other sites More sharing options...
Ross Posted July 5, 2018 Author Report Share Posted July 5, 2018 I'd be happy with any buildings, props or vegetation to start with. Then i might venture into animals and people, but whats at the top of your list at the moment? 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 5, 2018 Report Share Posted July 5, 2018 Vegetation would be nice You could start with doing papyrus sprites. We generally use planes to do vegetation. You can find a more complete list of specific trees we need there -> (Flora Section) Else you could try to fix existing trees. Have you downloaded the game source yet ? 1 Quote Link to comment Share on other sites More sharing options...
Ross Posted July 5, 2018 Author Report Share Posted July 5, 2018 I downloaded the game yesterday, but haven't downloaded anything else. I'd be happy to start with papyrus and see how the process goes. Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 5, 2018 Report Share Posted July 5, 2018 Are you familiar with either git or SVN verisonning systems ? Once you have something to show us create a thread in the art forum named ===[TASK]=== Papyrus and post the textures there the 3D file and the collada export file 1 Quote Link to comment Share on other sites More sharing options...
Ross Posted July 5, 2018 Author Report Share Posted July 5, 2018 yes, i use GitHub for work so i know it quite well. I'll post a thread in the next day or two, depending on how much time i have 1 Quote Link to comment Share on other sites More sharing options...
Stan` Posted July 5, 2018 Report Share Posted July 5, 2018 3 minutes ago, Ross said: yes, i use GitHub for work so i know it quite well. I'll post a thread in the next day or two, depending on how much time i have You can clone the GitHub repository GitHub.com/0ad/0ad to get the latest development version if you need any help let me know Quote Link to comment Share on other sites More sharing options...
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