Jump to content

Adjusting Terrain


Recommended Posts

If I had a building design (mesh) and wanted to have a small piece of terrain adjust to a predefined layout that fit the building mesh what would I need to mod? This action would take place every time the player constructed this building. Can this be done through the XML files?

5a727b48f2f16_hillfort.JPG.86e7ea723a0a85f31850569524751db1.JPG

For example, the terrain would adjust to create a small hill every time the player built a fort structure. Another example would be to combine props and a few small structures along with the terrain to create a fort structure.

 5a727b91735a5_hillfort2.thumb.JPG.2ece8e30cfb86ce47115e488b1cbec25.JPG

 

 

Link to comment
Share on other sites

Currently you cannot make walkable meshes. You can make props adapt to terrain like what fields, and certain things blocking (ie walls) like it's done for gate, but if you make the slope in 3D units will go through and not follow the shape.


There is currently no way to deform terrain after placing a building. It was planned at some point and there is a trac ticket for it, but I don't know what the current plan is.

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...