Rahcul Posted February 10, 2018 Author Share Posted February 10, 2018 1 hour ago, stanislas69 said: Okay, so this is a more "recent" change. Let's take some materials as examples <material>player_trans.xml</material> <material>player_trans_spec.xml</material> <material>player_trans_parallax_spec.xml</material> <material>player_trans_ao_parallax_spec.xml</material> First one just needs a diffuse texture. ex: <texture file="skeletal/kart_cjv_e_1.dds" name="baseTex"/> Second needs diffuse and spec. ex: <texture file="skeletal/kart_cjv_e_1.dds" name="baseTex"/> <texture file="skeletal/kart_cjv_e_1_spec.dds" name="specTex"/> Third needs diffuse and spec and a normal (parallax) map <texture file="skeletal/kart_cjv_e_1.dds" name="baseTex"/> <texture file="skeletal/kart_cjv_e_1_spec.dds" name="specTex"/> <texture file="skeletal/kart_cjv_e_1_norm.dds" name="normTex"/> Last one needs an ao map on top of that. ex: <texture file="skeletal/kart_cjv_e_1.dds" name="baseTex"/> <texture file="skeletal/kart_cjv_e_1_spec.dds" name="specTex"/> <texture file="skeletal/kart_cjv_e_1_norm.dds" name="normTex"/> <texture file="skeletal/kart_cjv_e_1_ao.dds" name="aoTex"/> I did try it that way, but now the editor just crashes and says: (error while formatting error message) There is no other error message. Link to comment Share on other sites More sharing options...
Stan` Posted February 10, 2018 Share Posted February 10, 2018 Every prop you want to have ao needs to have a second uv, else the game will crash badly. Someone fixed it, but this isn't the game yet. Link to comment Share on other sites More sharing options...
Rahcul Posted February 10, 2018 Author Share Posted February 10, 2018 Thank you, I somehow fixed it by replacing some of the code! 2 Link to comment Share on other sites More sharing options...
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