Ilya_rimade_ Posted August 2, 2017 Report Share Posted August 2, 2017 What do you think about introduction of the new resourse? Each person will need 30 units of textiles. Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted August 2, 2017 Report Share Posted August 2, 2017 No. Again this isn't city builder resource. other topic in the wrong place. Quote Link to comment Share on other sites More sharing options...
Andrettin Posted August 13, 2017 Report Share Posted August 13, 2017 On 8/2/2017 at 3:30 PM, Ilya_rimade_ said: What do you think about introduction of the new resourse? Each person will need 30 units of textiles. It could be an interesting addition, but there is also the trade-off that it adds complexity. I liked how the Imperialism series went about textiles as resources; you needed them to recruit workers, soldiers and and pre-steam ships. In 0 AD the resource could be used for "person" units (but not siege engines and such), and ships that use sails. But again, there is the trade-off of increased complexity from an added resource, so whether it would be worth it is an open question. The best way to go about it IMO is to create a mod which adds that resource, and see how it plays out. Quote Link to comment Share on other sites More sharing options...
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