Lion.Kanzen Posted July 31, 2017 Report Share Posted July 31, 2017 (edited) Here we follow the design of minifaction. my ideas. Spoiler https://wildfiregames.com/forum/uploads/monthly_2017_07/IMG_7510.JPG.6a54d23694b24898ec194f09e29d7d74.JPG one hero one champion unit no wonders( only few exceptions) special for campaign maps/scenario. rooster composed by full faction units. rooster composed with unique units unique architrcture generic architecture from a full faction already in the game. ai very simple and change easil by a superior for. Betrays human players ask resources to their allies. represent minor cultures Unbalanced for gameplay proposes. focus in 3 types of units or classes. cities with historic influence or part of historic battles, (Pergamon, Judea, Phoenicia, Rhodes,Syracuse). minor Kingdoms, Pontus, Numidia, Thracia, Illyria. own emblem or not full historic. rebels, pirates, mercenaries. (Spartacus Army, Cilicia Pirates, Zealots, Gladiators) Edited July 31, 2017 by Lion.Kanzen Quote Link to comment Share on other sites More sharing options...
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