Lion.Kanzen Posted June 6, 2017 Report Share Posted June 6, 2017 (edited) http://www.pcgamer.com/valve-reveals-steam-direct-fee-upcoming-changes-to-the-store/ now publishing game cost $100 dollars Spoiler When Valve announced that it was to do away with Steam Greenlight and replace it with Steam Direct—a direct application process that would charge a 'recoupable' fee for each game submitted—much of the discussion related to how high that fee should be. We thought that it should be as low as possible, and now Valve has come to the same conclusion. The company was considering a fee somewhere between $100 and a whopping $5000, but, in a new Steam blog post, it's been announced that the lowest end of that estimate has been settled on. When Steam Direct goes into effect, developers will have to fork over $100 for each new game they want to appear on Steam, a fee that will be "recoupable", though at the moment it's not clear exactly how. [Update: Valve has told Ars Technica that it plans to "return the $100 fee after a game hits $1000 in sales".] "There were rational and convincing arguments made for both ends of the $100-$5000 spectrum we mentioned," Valve explains in the blog post. "Our internal thinking beforehand had us hovering around the $500 mark, but the community conversation really challenged us to justify why the fee wasn't as low as possible, and to think about what we could do to make a low fee work. "So in the end, we've decided we're going to aim for the lowest barrier to developers as possible, with a $100 recoupable publishing fee per game, while at the same time work on features designed to help the Store algorithm become better at helping you sift through games. We're going to look for specific places where human eyes can be injected into the Store algorithm, to ensure that it is working as intended, and to ensure it doesn't miss something interesting. We're also going to closely monitor the kinds of game submissions we're receiving, so that we're ready to implement more features like the Trading Card changes we covered in the last blog post, which aim to reduce the financial incentives for bad actors to game the store algorithm." Edited June 6, 2017 by Lion.Kanzen 2 Quote Link to comment Share on other sites More sharing options...
Itms Posted June 6, 2017 Report Share Posted June 6, 2017 Lion, submitting to Steam Greenlight already costed $100. They are actually lowering the barrier. I masked your posts that were disrespectful towards other game developers. Not everybody can create games that are as perfect as 0 A.D. 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 6, 2017 Author Report Share Posted June 6, 2017 Just now, Itms said: Lion, submitting to Steam Greenlight already costed $100. They are actually lowering the barrier. I masked your posts that were disrespectful towards other game developers. Not everybody can create games that are as perfect as 0 A.D. That was very controversial, the guys... disrespect the youtubers and were banned from steam. and makes game with the work of others. Quote Link to comment Share on other sites More sharing options...
Itms Posted June 6, 2017 Report Share Posted June 6, 2017 In that case let's just forget those guys and not publicize them 1 Quote Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted June 6, 2017 Author Report Share Posted June 6, 2017 ok. Quote Link to comment Share on other sites More sharing options...
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