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Auras for balancing practice


Phalanx
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Does the game have the ability to use combat auras yet?  Like, to increase stats?

 

For instance, I know that the code for maintaining formation while attacking isn't done yet, but possibly could the damage/defense bonuses for whatever formations be implemented as an aura for the purpose of seeing how formation attack units interact on the battlefield in terms of stats?

Edited by Phalanx
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I guess, I mean that while, for example, pikes or hoplites wont stay in formation when they attack, but there was apparently a plan to make them have increased damage and/or health when in formation.  Possibly we could have those temporarily have those implemeted as auras to see how that affects unit interactions.

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