jonbaer Posted December 7, 2016 Share Posted December 7, 2016 Under what circumstances does this happen? Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 7, 2016 Share Posted December 7, 2016 Good question, what you do? Link to comment Share on other sites More sharing options...
sphyrth Posted December 7, 2016 Share Posted December 7, 2016 Unless the player resigns mid-game, I don't know how that happens. 1 Link to comment Share on other sites More sharing options...
Lion.Kanzen Posted December 7, 2016 Share Posted December 7, 2016 Was in multiplayer? Because that have good explanation. Link to comment Share on other sites More sharing options...
jonbaer Posted December 7, 2016 Author Share Posted December 7, 2016 Was not multiplayer. I have actually been playing Last Man Standing w/ myself + 3 other AI (mainly as a test for DiplomacyManager mod), I find it actually a good test to see which ally to support for keeping a game going. I just didn't think any units can fall to Gaia so I couldn't understand what state the game was in @ the time. Link to comment Share on other sites More sharing options...
feneur Posted December 7, 2016 Share Posted December 7, 2016 4 hours ago, jonbaer said: Was not multiplayer. I have actually been playing Last Man Standing w/ myself + 3 other AI (mainly as a test for DiplomacyManager mod), I find it actually a good test to see which ally to support for keeping a game going. I just didn't think any units can fall to Gaia so I couldn't understand what state the game was in @ the time. Had one of the players resigned/been defeated? Link to comment Share on other sites More sharing options...
jonbaer Posted December 7, 2016 Author Share Posted December 7, 2016 Looking back @ replay + logs yes there was a defeat (this is under Conquest victory condition) - does the trader not represent a unit in that case? Was my understanding that Conquest meant both structures + units for a full defeat. I guess this makes sense if a Market can fall under Gaia after decay. Link to comment Share on other sites More sharing options...
feneur Posted December 7, 2016 Share Posted December 7, 2016 Traders are set to not be "ConquestCritical" (i.e. count for the Conquest Victory) see <Classes datatype="tokens">-ConquestCritical</Classes> in the template in binaries\data\mods\public\simulation\templates, as far as I can tell from a quick look they are currently the only ones. Link to comment Share on other sites More sharing options...
jonbaer Posted December 7, 2016 Author Share Posted December 7, 2016 Thanks for pointing this out + good to know, there are a few structures I didn't realize also did not count (Library + Blacksmith for example). I see now what the targets are in simulation/ai/petra/attackPlan.js and it makes sense. Link to comment Share on other sites More sharing options...
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