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Merchant to Gaia?


jonbaer
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Was not multiplayer.  I have actually been playing Last Man Standing w/ myself + 3 other AI (mainly as a test for DiplomacyManager mod), I find it actually a good test to see which ally to support for keeping a game going.  I just didn't think any units can fall to Gaia so I couldn't understand what state the game was in @ the time.

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4 hours ago, jonbaer said:

Was not multiplayer.  I have actually been playing Last Man Standing w/ myself + 3 other AI (mainly as a test for DiplomacyManager mod), I find it actually a good test to see which ally to support for keeping a game going.  I just didn't think any units can fall to Gaia so I couldn't understand what state the game was in @ the time.

Had one of the players resigned/been defeated?

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Looking back @ replay + logs yes there was a defeat (this is under Conquest victory condition) - does the trader not represent a unit in that case?  Was my understanding that Conquest meant both structures + units for a full defeat.  I guess this makes sense if a Market can fall under Gaia after decay.

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Traders are set to not be "ConquestCritical" (i.e. count for the Conquest Victory) see    

<Classes datatype="tokens">-ConquestCritical</Classes>

in the template in binaries\data\mods\public\simulation\templates, as far as I can tell from a quick look they are currently the only ones.

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Thanks for pointing this out + good to know, there are a few structures I didn't realize also did not count (Library + Blacksmith for example).  I see now what the targets are in simulation/ai/petra/attackPlan.js and it makes sense.  

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