jonbaer Posted September 13, 2016 Report Share Posted September 13, 2016 Thought this was a great video to share, (maybe for reference to use on naval formations, etc) ... 7 Quote Link to comment Share on other sites More sharing options...
FeXoR Posted September 15, 2016 Report Share Posted September 15, 2016 Nice one Linked it to a corresponding design discussion: Quote Link to comment Share on other sites More sharing options...
svott Posted September 15, 2016 Report Share Posted September 15, 2016 " Sorry, we can't show this content because you do not have permission to see it. " Quote Link to comment Share on other sites More sharing options...
FeXoR Posted September 15, 2016 Report Share Posted September 15, 2016 @svott Sorry. But let's say this video is added to what the team will take into consideration concerning naval warfare ;). I definitely agree that the topic in question is commentable only by team members - not so much to be read by anyone. However, that's not my departement ;p Quote Link to comment Share on other sites More sharing options...
sphyrth Posted September 16, 2016 Report Share Posted September 16, 2016 Realistic Ramming/Boarding mechanics, or the typical RTS Shoot Projectiles? Maybe both? Haha, the dev team will get their hands full with this one. Quote Link to comment Share on other sites More sharing options...
Phalanx Posted September 27, 2016 Report Share Posted September 27, 2016 Rise and Fall had a nice ramming mechanic, but with the size of 0 ad's bodies of water, it might not be enough room to have tactical naval mechanics. Quote Link to comment Share on other sites More sharing options...
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