AtlasMapper Posted March 29, 2016 Report Share Posted March 29, 2016 Hello, While creating maps using Atlas, I would like to add units inside buildings or ships. I found this post: On 25/06/2014 at 7:16 PM, Radagast. said: Overview of Roman Arrival (note this was the final last stand of Carthage before it was burned down) Hidden Content Triple walls covered the west: Hidden Content Triple-Walls in cross-section: Hidden Content No idea if it's possible to garrison in Atlas. 18:53 < rada> anotherone: "Can you set units to be garrisoned inside ships in Atlas?"18:53 < rada> I have no idea myself ...18:54 <@leper> no18:55 <@leper> (you could probably do something with triggers though) 2 years later, is there anything new with this feature ? Thanks for the reply. Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted March 29, 2016 Report Share Posted March 29, 2016 You can define garrison in map XML file in the following way: "Garrison": { "holder1": [ent11, ent12, ... ], "holder2": [ent21, ent22, ... ] } See example in Sicilia_Nomad.xml#L88. You have to do this with a text editor for now, Atlas support is planned, but not implemented yet, see #3008 (Atlas should handle garrisoned units). 2 Quote Link to comment Share on other sites More sharing options...
AtlasMapper Posted March 29, 2016 Author Report Share Posted March 29, 2016 (edited) Thank you for your fast, clear and illustrated answer. Edited March 29, 2016 by AtlasMapper Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted March 29, 2016 Report Share Posted March 29, 2016 Thank @mimo for gathering all the details in one ticket 1 Quote Link to comment Share on other sites More sharing options...
AtlasMapper Posted March 29, 2016 Author Report Share Posted March 29, 2016 Haha ok thank you mimo too then That's a really useful feature, especially to set up naval battles! 1 Quote Link to comment Share on other sites More sharing options...
AtlasMapper Posted March 29, 2016 Author Report Share Posted March 29, 2016 (edited) In a similar way, is it possible to define some units behavior at start by editing the xml file ? Like "defend", "hold position" or "aggressive" ? @trompetin17: Like the garrison feature, it would be nice to be able to set it up in Atlas too (also, the garrisoning procedure supports the idea of the need of retrieving the entities UID in Atlas, as I previously told you). Oh, and also, is it possible to modify the starting stats of some units ? Especially, can one define the amount of life points of an units/building by acting on the xml file (eg. in order to start with some damaged buildings) ? Edited March 29, 2016 by AtlasMapper wrongly explained Quote Link to comment Share on other sites More sharing options...
fcxSanya Posted March 29, 2016 Report Share Posted March 29, 2016 I think you can change stance and health only by triggers. Quote Link to comment Share on other sites More sharing options...
AtlasMapper Posted March 30, 2016 Author Report Share Posted March 30, 2016 Oh, ok.. I'll try to mess around for triggers then. Thanks! Quote Link to comment Share on other sites More sharing options...
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